This research paper addresses inefficiencies in multi-turn reinforcement learning for LLM agents, where uniform rollouts waste budget on dead ends. The authors propose a Process-Scorer Guided Adaptive Tree Rollout method that structures trajectories as trees, using intermediate rewards to guide exploration. This approach prioritizes promising intermediate states over complete trajectory sampling, improving sample efficiency in long-horizon tasks.
- Replaces uniform trajectory sampling with tree-based exploration for better budget allocation.
- Uses process rewards to identify and branch from promising intermediate agent states.
- Reduces wasted computation on uninformative dead-end attempts in long-horizon agentic tasks.
- Reframes RL exploration as a decision process at each turn rather than at episode end.